Quick class votes
When the vote is tied, let the wheel break it: “Do we play the review game first?” Everyone sees the same fair spin.
A fair coin flip, as a wheel
Type your question and spin: the wheel answers Yes or No with an exact 50/50 chance, or add Maybe for three equal slices.
Ask a yes-or-no question
Ready when you are
Press Spin
Five seconds to a decision
Small decisions, settled fairly
When the vote is tied, let the wheel break it: “Do we play the review game first?” Everyone sees the same fair spin.
Before an experiment or a story's ending, students predict, then spin Yes or No for a bonus question.
A true-or-false review: read a statement, spin, and the class decides whether the wheel got it right.
Dessert first? Movie night? Add Maybe for the “ask again later” answers families love.
The answer is picked by your browser's cryptographic random generator (crypto.getRandomValues) before the wheel moves, then the wheel lands on it. Values that would favour one answer are thrown away and drawn again, so there is no bias.
For your own answers, use the full wheel: up to 1,000 entries, weights and emoji. Try the this or that wheel or the would you rather wheel for warm-ups.
Questions teachers ask
Still stuck? Write to support@chalkspin.com.
Yes. Both slices are the same size and every spin uses your browser's cryptographic random generator with rejection sampling, so Yes and No each have exactly a one-in-two chance. With Maybe added, each answer has one chance in three.
Yes. Turn on “Add Maybe” for three equal slices. Turn it off to go back to a plain yes or no.
Yes. Type it in “Your question” and it shows in large type above the wheel, in full screen and in the share link.
Press Copy link. The link opens this wheel with your question and options; the answer itself isn't stored anywhere, so whoever opens it spins for themselves.
Fair randomness has streaks. Three Yes answers in a row happen about one time in eight. Each spin is independent; the wheel never remembers the last answer.
Same fair randomness