Math · 2–6

Multiplication Wheel

Spin this multiplication wheel for quick times-table practice: load one table from the 0s to the 12s, or keep the 36 mixed facts it starts with. Every fact's answer is in the tables below, so the answer key sits right next to the wheel, along with fact-fluency games.

Customize this wheel

The wheel beside this guide changes as you edit.The wheel above changes as you edit. Rename an entry, add your own, or give a fact extra chances with its weight; the slice grows so everyone can see it.

    Paste a whole list instead

    Add *2 after an entry to double its chances. Everything you type stays in this browser.

    Options

    Remove winner after spinEach fact leaves the wheel once it's picked.
    SoundsTicks while it spins, then a winner sound.
    ConfettiA short celebration on each result.
    Instant resultSkip the animation and show the result at once.

    Share or save

    Open in the full wheel

    The link carries your list inside it, so it never expires and needs no account. Anyone with the link can see the entries.

    Picks so far 0

      How to run times-table practice with the wheel

      Spin, pause, then answer: give everyone three silent seconds before anyone speaks, so the wheel rewards recall instead of the fastest hand. The answer key is on this page, so keep it on your screen, not the class's.

      1. Choose the factsKeep the 36 mixed facts from 2 × 2 to 9 × 9, or open a table's tab and press Put these on the wheel. For a student stuck on a few facts, use the On the wheel switches to keep only those rows.
      2. Present itPress F. Presentation mode fills the board with the wheel and shows each fact in big type, so the answer key on this page stays off the screen.
      3. Spin, wait, answerPress Space to spin. Count three silent seconds, then call for a choral answer or a whiteboard hold-up, so every student answers every fact.
      4. Say the turnaroundAfter the answer, ask for the turnaround fact: 6 × 8 = 48, so 8 × 6 = 48. One spin practices two facts and builds the commutative property.
      5. Weight the missesJot down facts the class missed. Next session, give them a weight of 3 in the row editor (or type 7 × 8 *3) so they come up more often until they stick.

      Too many facts on one wheel?

      The full 0–12 set is 169 facts. Past 40 slices the wheel shows the fact under the pointer in big type and suggests splitting the list. Most classes do better with one table, or the 36 mixed facts, per session.

      Times tables 0–12 with answers

      Each tab is one times table with all 13 facts from × 0 to × 12, the answer and a mental-math hint, so you can check answers at a glance. The 0s and 1s share a tab because their rules are the quickest to learn. The wheel starts with the 36 mixed facts from 2 × 2 to 9 × 9, each pair once.

      Times tables 0–12 with answers: 0s and 1s
      FactAnswer and hintOn the wheel
      0 × 00
      0 × 10 (zero groups of 1)
      0 × 20 (zero groups of 2)
      0 × 30 (zero groups of 3)
      0 × 40 (zero groups of 4)
      0 × 50 (zero groups of 5)
      0 × 60 (zero groups of 6)
      0 × 70 (zero groups of 7)
      0 × 80 (zero groups of 8)
      0 × 90 (zero groups of 9)
      0 × 100 (zero groups of 10)
      0 × 110 (zero groups of 11)
      0 × 120 (zero groups of 12)
      1 × 00 (one group of 0)
      1 × 11 (one group of 1)
      1 × 22 (one group of 2)
      1 × 33 (one group of 3)
      1 × 44 (one group of 4)
      1 × 55 (one group of 5)
      1 × 66 (one group of 6)
      1 × 77 (one group of 7)
      1 × 88 (one group of 8)
      1 × 99 (one group of 9)
      1 × 1010 (one group of 10)
      1 × 1111 (one group of 11)
      1 × 1212 (one group of 12)
      0s and 1s · replaces the current list, Undo brings it back

      All 169 facts from 0 × 0 to 12 × 12. Answers and hints were generated by script and every answer was checked again against the two factors. Hints use standard mental-math strategies: doubling, near tens and the 9s digit pattern.

      8 ways to use the multiplication wheel

      Around the world

      Two students stand. Spin a fact; whoever answers first moves on to challenge the next student, and the other sits. A student who gets all the way around the room wins. Keep turns short so everyone gets a go.

      Beat your own time

      Load one table, turn on Remove winner in Options, and time the class answering all 13 facts with the classroom stopwatch. Students race their own last time, not each other.

      Tricky facts wheel

      The facts with 6, 7 and 8 are usually the last to stick. Load these eight and spin them for two minutes a day until they're automatic, then swap in the next facts on your list.

      Draw it as an array

      For 2nd and 3rd graders still building meaning, spin a fact and have students draw it as rows of dots on a whiteboard: 3 × 4 is 3 rows of 4. Then they count, skip-count or use a fact they know to find the total.

      Any fact, two spins

      To cover all 169 facts without a giant wheel, pick two numbers from 0 to 12 with the random number generator and multiply them. Partners take turns picking and answering.

      Open the number generator

      Partner quiz with the answer key

      One partner spins and checks the answer in the table on their screen; the other answers. Swap after ten facts. Each partner tallies their own correct answers, with no class leaderboard.

      Practice at home

      Send families the share link for this week's table. The facts travel inside the link, so it works on any phone or laptop with no account, and five minutes of spins a night is enough.

      Multiplication bingo

      For a review day, call facts from the wheel while students cover the answers on bingo cards. Every card is different, so the whole class has to work out every fact.

      Open multiplication bingo

      Multiplication wheel: frequently asked questions

      What order should students learn the times tables in?

      A common order starts with the facts that have simple rules: 0s, 1s, 2s, 10s and 5s. Then come the 9s, 3s and 4s, and finally the 6s, 7s and 8s, which take longest because they have fewer patterns. Many teachers save the 11s and 12s for last. Learning turnaround pairs together nearly halves the work: once 3 × 8 is known, so is 8 × 3.

      How many multiplication facts are there from 0 to 12?

      There are 169 facts in the 0–12 tables (13 × 13). If each turnaround pair, such as 4 × 7 and 7 × 4, counts once, there are 91. The core grade 3 set, all products of two one-digit numbers, is 100 facts (0–9 × 0–9), and the 2–9 facts counted without turnarounds, the set this wheel starts with, is 36.

      What grade learns multiplication facts?

      In the Common Core standards, which many states use or have adapted, 2nd graders build the idea with arrays and repeated addition, and by the end of 3rd grade students should know from memory all products of two one-digit numbers. Grades 4 and 5 use those facts in multi-digit multiplication and division. The 11s and 12s aren't in those standards, but many schools still practice them.

      What does multiplication fact fluency mean?

      Fluency means answering a fact accurately, quickly and flexibly. Many teachers use about three seconds without counting on fingers as a guide. Flexibility matters as much as speed: a student who works out 7 × 8 from 7 × 7 + 7 is on the way. A few minutes of short daily practice works better than one long drill a week.

      Which multiplication facts are the hardest?

      Facts with 6, 7 and 8 are usually the last to stick, especially 6 × 7, 6 × 8, 7 × 8 and their turnarounds, because they have fewer patterns than the 2s, 5s, 9s and 10s. The hints in the tables above give a strategy for each one, such as 5 × 8 + 8 for 6 × 8, so students have a way in when recall fails.

      Can the wheel show the facts my student keeps missing more often?

      Yes. Give a fact a weight: type 7 × 8 *3 or use the weight stepper in the row editor, and its slice grows to three times the size of a plain fact, so it comes up three times as often. The bigger slices stay visible on the wheel, so the student can see why 7 × 8 keeps appearing.

      How the randomness works

      When you press Spin, ChalkSpin asks your browser's Web Crypto generator for a random number and uses it to choose the winning slice before the wheel starts turning. The animation then lands on that slice. Each slice's chance is its share of the wheel: 36 equal facts means a 1 in 36 chance each.

      Weights are always visible: a fact marked *2 gets a slice twice as wide, so everyone can see why it comes up more. Turn on Remove winner if a fact shouldn't come up twice in a round.

      Read the full randomness explainer

      Generator
      Web Crypto (crypto.getRandomValues), in your browser
      Odds
      Equal to each slice's size on the wheel
      Weights
      Shown openly as wider slices, never hidden
      Repeats
      Off when Remove winner is on
      Your list
      Stays in this browser unless you share or save it
      Last reviewed Written for Grade 2–6 teachers, tutors and families in the U.S.On the lists 169 factsSuggest a fact