SEL & community · K–12

Get to Know You Wheel

Spin this get to know you wheel for one low-risk question at a time in the first week of school. The questions ask about favorites, skills and wishes, never family, money or home, and they're sorted into K–2, 3–5, 6–8 and 9–12 sets.

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      How to run get-to-know-you questions in the first week

      One spun question a day, answered by everyone, beats a long worksheet: students hear each other's names and answers, and you collect notes you can use all year. Keep to questions anyone can answer in one sentence.

      1. Pick your grade bandLoad the set for your grade below, or mix two. Remove anything that doesn't fit your class; Undo brings back one you removed by mistake.
      2. Answer the first one yourselfModel a short, real answer: "My favorite animal is the octopus, because it can change color." Students copy your length, so keep it to one sentence.
      3. Go around with namesEach student says their name, then their answer. With 25 students a circle takes about 8 minutes; in a large class, partners share first and then introduce each other.
      4. Let anyone passSay "pass is fine" before the first answer, and mean it. Come back to anyone who passed at the end; most will answer once they've heard a few others.
      5. Jot what you learnKeep one sticky note per student: "draws dragons, wants to learn about volcanoes." Use it to pick read-alouds, form groups and start conversations in week two.

      If a student brings up home

      Some students will mention family or home on their own. Listen, keep your reply warm and brief, and don't add follow-up questions that dig. The questions here leave home out so that sharing it is always the student's choice.

      Low-risk get to know you questions by grade band

      Four sets of 12, one per grade band. Any student can answer every question, whatever their home life looks like. The note says what the answers tell you as the teacher.

      Low-risk get to know you questions by grade band: Grades 3–5
      QuestionWhat the answer tells youOn the wheel
      What's a talent you have?A strength to call on for class jobs and group roles.
      What book would you recommend?Reading interests, plus a recommendation for classmates.
      What do you want to learn this year?Topics to weave into units and projects.
      What's your favorite subject, and why?Where a student feels confident, and why.
      What game are you really good at?A strength outside schoolwork, and a conversation starter.
      If you could visit anywhere, where?Interests in places, animals or history. It's a wish, so everyone can answer.
      What's something you're proud of?What the student values. Accept an answer of any size.
      What job would be fun to try?Career interests for projects and guest speakers.
      What superpower would you pick?Imagination, and an easy laugh for the class.
      What do you like to build or make?Hands-on interests for projects and early-finisher work.
      Cats, dogs or neither?A quick pick-a-side question to get everyone moving.
      What helps you focus?Quiet, a window seat, a short break: use it for seating.
      Grades 3–5 · replaces the current list, Undo brings it back

      8 ways to use the get to know you wheel

      One question a day in week one

      Spin a new question each morning of the first week. Five questions, five short circles, and by Friday everyone has heard every name five times.

      Name chain circle

      Before answering, each student repeats the name of the person before them, then says their own name and answer. It's a fast way to learn 25 names in a week.

      Partner interviews

      Pair students, have each pair spin three questions, then each partner introduces the other to the class. Shy students often find it easier to talk about someone else.

      Make random pairs

      Four corners by answer

      Spin a question with a few clear answers, like favorite season, and send students to the corner that matches. They meet classmates who chose the same thing.

      Turn it around

      Let students spin and ask you. Answering the same low-risk questions yourself shows the kind of sharing you expect, and students love learning their teacher's answers.

      High school: a written round

      Spin a question, have students answer on an index card, and read a few aloud only with permission. The stack of cards doubles as your notes on the class.

      Welcome a new student midyear

      Keep the share link. When a new student joins in October, spin three questions at morning meeting so the class meets them the same way everyone met in August.

      Then play find someone who

      Once students know a few names, switch to find-someone-who bingo: they mingle and collect a classmate's name for each square. It works best in week one or two.

      Get to know you: frequently asked questions

      What are good get to know you questions for students?

      The best ones are easy to answer in one sentence, have no wrong answer, and tell you something useful: favorite books and animals, skills, what a student wants to learn, how they like to work. Questions about wishes ("where would you go someday?") work better than questions about experiences ("where did you go?"), because every student can answer them.

      What get to know you questions should I avoid?

      Skip questions that make students disclose family, money or home life: "What did you do this summer?", "What do your parents do?", "Where did you go on vacation?", "What's your house like?" and questions about birthday parties or presents. Leave out appearance, health and religion too. They sound harmless, but they can single out a student whose summer, family or budget looks different.

      How do you play the get to know you game with a wheel?

      Spin a question, answer it yourself first, then go around the room with each student saying their name and answer. Allow passes. With 25 students, one round takes about 8 minutes. For bigger classes, pair students, let each pair spin, and have partners introduce each other to the class.

      How many get to know you activities should I do in the first week?

      One short activity a day is plenty: five 10-minute rounds teach names and set the tone without eating instruction time. After the first week, keep one question a week at morning meeting, so new students and quieter ones keep getting chances to share.

      Are these get to know you questions OK for high school?

      Yes. The grades 9–12 set is written for older students: careers, skills they taught themselves, what helps them learn. Teenagers often answer more openly in writing, so many high school teachers spin the question, collect answers on index cards, and read a few aloud only with permission.

      Are students' answers saved anywhere?

      No. The wheel holds only the questions; students answer out loud or on paper. If you type student names onto a wheel, they stay in your browser unless you copy a share link or save the wheel to an account. Accounts are for adults 18+, and there are no student accounts.

      How the randomness works

      When you press Spin, ChalkSpin asks your browser's Web Crypto generator for a random number and uses it to choose the winning slice before the wheel starts turning. The animation then lands on that slice. Each slice's chance is its share of the wheel: 12 equal questions means a 1 in 12 chance each.

      Weights are always visible: a question marked *2 gets a slice twice as wide, so everyone can see why it comes up more. Turn on Remove winner if a question shouldn't come up twice in a round.

      Read the full randomness explainer

      Generator
      Web Crypto (crypto.getRandomValues), in your browser
      Odds
      Equal to each slice's size on the wheel
      Weights
      Shown openly as wider slices, never hidden
      Repeats
      Off when Remove winner is on
      Your list
      Stays in this browser unless you share or save it
      Last reviewed Written for K–12 teachers in the U.S.On the lists 48 questionsSuggest a question